PM3.02 - Game & Watch - Subaction - SpecialLw
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Stats
IASA: |
None |
Subaction Index: |
0x1e6 |
Scripts
Main
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x21) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(5.0)
- if ((InternalConstantInt(PreviousAction) Equal scalar(277)))
- SoundEffect1(4484)
Other
- ItemVisibility(false)
- AsyncWait(5.0)
- Rumble { unk1: 16, unk2: 0 }